Hi, I just heard of this from your forum posts. Has there been updates to this recently? If so, does that include support for GMS2? This seems very promising for newer devs, so I'd really appreciate a response, thanks :)
The demo available right now has support for the original Quake 1 MDL models. An updated demo that I'll be releasing soon will also have support for the Quake 2 MD2 format.
Give the demo a try. Most moderately detailed levels get over 200-400 fps. More than suitable for an indie game. I have a little work to do before I can release the source code, but you can get a head start on by downloading the demo and testing out your own levels with it.
I just added support for Quake 2 levels this week, but I've also added support for GoldSrc as well, so Half Life and Counter Strike maps will also load.
For some test levels, I would go to slipseer.com and download some of the community map jams. There are hundreds of maps to play with and many of them are really great looking. You could also buy the Quake Rerelease on steam pretty cheap.
Creating your own BSP maps was the whole reason I started this. All you have to do is download one of the many quake map editors, set up the compilers, and go ham.
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Hi, I just heard of this from your forum posts. Has there been updates to this recently? If so, does that include support for GMS2? This seems very promising for newer devs, so I'd really appreciate a response, thanks :)
This is being built for the most recent builds of GM, which are now just known as GameMaker Studio 2023+
This is a very nice challenge!I appreciate it, thank you.I will support you.
Hey, it is crazy... Congrats! ...will follow for the updates.
Do you have a solution for loading low poly quake or quake style models for entities (enemies, powerups, etc) ?>
The demo available right now has support for the original Quake 1 MDL models. An updated demo that I'll be releasing soon will also have support for the Quake 2 MD2 format.
how fast is the rendering of the levels? Do you think it would work for a indie game?
Give the demo a try. Most moderately detailed levels get over 200-400 fps. More than suitable for an indie game. I have a little work to do before I can release the source code, but you can get a head start on by downloading the demo and testing out your own levels with it.
Does this open Quake 2 levels as well? Where can I DL some test Quake levels to check it out? Cheers!
I just added support for Quake 2 levels this week, but I've also added support for GoldSrc as well, so Half Life and Counter Strike maps will also load.
For some test levels, I would go to slipseer.com and download some of the community map jams. There are hundreds of maps to play with and many of them are really great looking. You could also buy the Quake Rerelease on steam pretty cheap.
Mac version pliss
I need access to a Mac to make that happen, which I don't currently have
man this is awesome
Hey thanks!
Very nice I'd say, but i got a quiestion. What have u used to make this? like which Programming language, and how u made this ?
This is for Gamemaker, that means it is written in GML, the Gamemaker language.
It's really possible to write on GML only ? U didn't even use something other ? like some libraries maybe
It is written only in GML. I have not written any libraries for this. It is all Gamemaker only.
Is this compatible with GMS2?
This is specifically built for gms 2022 and newer.
Looks interesting, I like the old Quake/PS1 'Look' .. Im REALLY interested if you can create your own BSP files to load into and use ...
Creating your own BSP maps was the whole reason I started this. All you have to do is download one of the many quake map editors, set up the compilers, and go ham.